City: Räz Chehy Rewd

Räz Chehy Rewd

Räz Chehy Rewd
Example Undermountain architecture.
StateUndermountain
ProvenceGÿtgesheyd Kingdom
Sub ProvenceQehbnshenu Hold
RegionIkæ̈-miv Woodlands
Founded1405
Community LeaderLord Common Eurypterids
Area43 km2 (17 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5176 m (16981 ft)
Average Yearly Precipitation190 cm/y (74 in/y)
Population10234
Population Density238 people per km2 (602 people per mi2)
Town AuraTransmutation
Naming
Native nameRäz Chehy Rewd
Pronunciation/kɪ̘ʤ/ /ruːd/
Direct Translation[curious] [bell]
Translation[Not Yet Translated]

Räz Chehy Rewd (/kɪ̘ʤ/ /ruːd/ [curious] [bell]) is a subtropical City located in Qehbnshenu Hold, Gÿtgesheyd Kingdom, within the Undermountain.

The name Räz Chehy Rewd is derived from the Sylvin language, as Räz Chehy Rewd was founded by Common Eurypterids, who was culturaly Undermountain.

Climate

Räz Chehy Rewd has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Räz Chehy Rewd receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Räz Chehy Rewd covers an area of nearly 43 km2 (17 mi2), and an average elevation of 5176 m (16981 ft) above sea level.

Overview

Räz Chehy Rewd was founded durring the early 15th century in spring of the year 1405, by Common Eurypterids. The establishment of Räz Chehy Rewd was somewhat plagued by a lack of willing colonists, leading to Common Eurypterids electing to pay people to resettle in Räz Chehy Rewd.

Räz Chehy Rewd was built using the conventions of Undermountain durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Räz Chehy Rewd is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Chehy Rewd is buildings are arranged arrounded highly ordered system of premissive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Räz Chehy Rewd, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Räz Chehy Rewd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Chehy Rewd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Chehy Rewd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Chehy Rewd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Chehy Rewd's parks.

Räz Chehy Rewd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Chehy Rewd.

Räz Chehy Rewd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Chehy Rewd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Chehy Rewd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Chehy Rewd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Chehy Rewd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Chehy Rewd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Chehy Rewd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Chehy Rewd's public wards, blessings, and other arcane systems.

Räz Chehy Rewd has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Räz Chehy Rewd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Chehy Rewd's grid is powered by a boiler and turbine based power plant.

Räz Chehy Rewd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Räz Chehy Rewd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Chehy Rewd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Chehy Rewd's natural decorations nor waterways.

Räz Chehy Rewd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Chehy Rewd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Chehy Rewd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Chehy Rewd's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, summer is recurring in Räz Chehy Rewd.

The Mud Elemental, Large near Räz Chehy Rewd are known to be quite timid.

Räz Chehy Rewd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Augury energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 21
  • Farmers: 31
  • Farm Laborer: 48
  • Hunters: 36
  • Milk Maids: 24
  • Ranchers: 13
  • Ranch Hands: 31
  • Shepherds: 26
    • Farmland: 41959 m2
    • Cattle and Similar Creatures: 2558
    • Poultry: 30702
    • Swine: 2046
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1023

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 23
  • Bookbinders: 12
  • Buckle-makers: 14
  • Cabinetmakers: 23
  • Candlemakers: 34
  • Carpenters: 29
  • Clothmakers: 28
  • Coach and Harness Makers: 10
  • Coopers: 26
  • Copper, Brass, Tin, Zinc, and Lead Workers: 15
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 22
  • Farrier: 62
  • Furriers: 6
  • Glassworkers: 33
  • Gunsmiths: 22
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 25
  • Locksmiths: 10
  • Matchstick makers: 16
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 15
  • Plasterers: 13
  • Pursemakers: 18
  • Roofers: 10
  • Ropemakers: 10
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 22
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 41
  • Tailors: 70
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 29
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 13
  • Booksellers: 17
  • Butchers: 28
  • Chandlers: 25
  • Chicken Butchers: 27
  • Entrepreneurs: 11
  • Fine Clothiers: 30
  • Fishmongers: 26
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 46
  • Spice Merchants: 13
  • Wine-sellers: 20
  • Wheelwright: 15
  • Woodsellers: 9

Service workers

  • Bakers: 60
  • Barbers: 45
  • Coachmen: 14
  • Cooks: 44
  • Doctors: 20
  • Gamekeepers: 16
  • Grooms: 8
  • Hairdressers: 37
  • Healers: 28
  • Housekeepers: 27
  • Housemaids: 63
  • House Stewards: 28
  • Inns: 9
  • Laundry maids: 19
  • Maidservants: 36
  • Nursery Maids: 18
  • Pastrycooks: 36
  • Restaurateur: 40
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 14
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 22
  • In-Town Couriers: 24
  • Long Haul Couriers: 23
  • Dockyard Workers: 20
  • Gas Workers: 5
  • Hay Merchants: 8
  • Leech Collectors: 29
  • Millers: 25
  • Miners: 24
  • Oilmen and Polishers: 15
  • Postmen: 23
  • Pure Finder: 13
  • Skinners: 30
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 34
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 31

Skilled Laborers

  • Accountants: 12
  • Alchemist: 15
  • Clerk: 20
  • Dentists: 10
  • Educators: 29
  • Engineers: 13
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 15
  • Civil Clerks: 25
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 22
  • Fixers: 11
  • Kami Clerk: 20
  • Landlords: 21
  • Lawyers: 12
  • Legend Keepers: 17
  • Militia Officers: 73
  • Monks, Monastic: 35
  • Monks, Civic: 31
  • Historian, Oral: 20
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 25
  • Priests: 37
  • Rangers: 14
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 34
  • Military Officers: 31

Cottage Industries

  • Brewers: 31
  • Comfort Services: 34
  • Enchanters: 11
  • Herbalists: 11
  • Jaminators: 31
  • Needleworkers: 35
  • Potters: 17
  • Preserve Makers: 26
  • Quilters: 14
  • Seamsters: 60
  • Spinners: 30
  • Tinker: 11
  • Weaver: 30

Artists

  • Actors: 10
  • Architects: 4
  • Bards: 16
  • Costumers: 6
  • Dancers: 11
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 30
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 34
  • Writers: 37

Produce Industries

  • Butter Churners: 33
  • Canners: 34
  • Cheesmakers: 37
  • Ice Merchants: 4
  • Millers: 21
  • Picklers: 16
  • Smokers: 13
  • Stockmakers: 12
  • Tobacconists: 15
  • Tallowmakers: 23

3816 of Räz Chehy Rewd's population work within a Foundational Occupation.

5702 of Räz Chehy Rewd's population do not work in a formal occupation, but do contribute to the local economy. 716 (7%) are noncontributers.

Points of Interest

POI

History

Räz Chehy Rewd used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Räz Chehy Rewd.

In time immemorial, reportedly some time during the early 2nd century, Räz Chehy Rewd was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Räz Chehy Rewd lost 170 people, 317 livestock, and 49 buildings. The conflict ended after roughly 101, when members of Räz Chehy Rewd's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the officer in charge of Räz Chehy Rewd's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in a stalemate for Räz Chehy Rewd's forces. The war is remembered in legend by Räz Chehy Rewd's bards, historians, and legend keepers.

History